Licence

What you may do with the files.

In effect

Commercial licence

Licence id ARA-COMMERCIAL-1.0

Use and modify the assets in your own games, sites and apps, ship them inside compiled or deployed products and client work; no redistribution of the asset files themselves.

  • Commercial use: allowed
  • Redistribution of the files: not allowed
Full textLICENSE.txt in every package
LICENSE.txt
# Commercial licence (`ARA-COMMERCIAL-1.0`)

## Plain-language summary (not a substitute for the terms)

| You may | You may not |
|---|---|
| use the assets in games, websites, apps and other products you make, commercial or not | sell, share or publish the asset files themselves, alone or in packs, templates or libraries |
| change them (with the SDK or any tool) for those products | give the files to others for use outside your product |
| ship them inside your compiled game or deployed site | let your product work as a way to download the assets |
| build products for clients | use a purchase after it was refunded or charged back |
| keep using the versions you downloaded while your purchase stood | expect future kits or versions unless they are published within your scope |

## 1. Definitions

- **Licensor:** Ricardo Carvalho, trading as Kitnevo ("we").
- **Licensee:** the person or the legal entity that completed the purchase ("you").
- **Kit:** a product such as `stylized-town`, published in immutable versions `x.y.z`.
- **Assets:** the runtime files of a Kit version — GLB models, their textures, `manifest.json`, thumbnails, scenes and
  examples — and **Source Files** where a Kit version includes them (e.g. `.blend` files, recipes). When this licence
  version was published, Kit packages contained no Source Files.
- **Version Scope:** the range of Kit versions a purchase gives download access to, shown on the product page at the
  time of purchase (e.g. `stylized-town >=0.4.0 <1.0.0`).
- **Licensed Version:** a Kit version you downloaded while your purchase was in good standing.
- **End Product:** a game, website, application, film, presentation or other work that incorporates Assets and adds
  substantial original content or functionality of your own.
- **SDK:** the `@agent-ready-assets/*` packages. This licence covers the SDK only as needed to use the Assets.

## 2. Grant

Subject to these terms and to your purchase remaining in good standing (§6), we grant you a non-exclusive, worldwide,
non-transferable, perpetual licence to use, reproduce, modify and incorporate each Licensed Version's Assets in End
Products, and to distribute and publicly display them **as part of** End Products.

## 3. Versions, updates and download access (the purchase rule)

1. **Download access.** A purchase lets you download every Kit version inside its Version Scope that we publish while
   the purchase stands and while we operate the download service.
2. **Use.** Each Licensed Version stays licensed for use under these terms after download access ends, including
   after the Version Scope is exhausted or the service closes.
3. **No promise of future versions or kits.** The Version Scope says which versions you may download *if* we publish
   them; it is not a commitment to publish any version, fix or feature, and it does not include other Kits.
4. **New major versions** (outside the scope) are separate products.
5. Each version is immutable; we may stop offering a version for download, but a Licensed Version you already
   downloaded stays licensed.

## 4. Modification and customization

You may modify Assets with the SDK, with any 3D tool or by hand. Modified Assets and anything derived from them
remain subject to these terms: a recoloured or re-meshed Asset is still an Asset for §5 and §7.

## 5. Embedding, websites and client work

1. **Compiled and bundled products.** You may ship Assets inside End Products, including web builds where browsers
   necessarily download the GLB files. That is permitted as long as the Assets are not offered as standalone files: no
   download links, no asset browser, no export feature, no publication in a form meant for reuse outside the End
   Product.
2. **Client work.** You may create an End Product for a client and deliver it, including its source repository with
   the Assets inside. The client may use, host and maintain that End Product; any other use by the client needs its
   own licence.
3. **Team use.** The licence covers one person: the individual who completed the purchase or, where a legal entity
   completed it, one individual working for that entity.
4. **Public source repositories.** Not permitted: you may not put Assets in a public source repository, including as
   part of an End Product's source.

## 6. Termination: refunds, chargebacks and breach

1. If a purchase is refunded, or a payment dispute (chargeback) is decided against us, the download access **and** the
   licence for every version obtained under that purchase end on that date: you must stop using those Assets in new
   or updated End Products and delete your copies.
2. If you breach these terms and do not cure the breach within 30 days of notice, the licence ends; §7 restrictions
   survive.
3. Partial refunds (e.g. a price adjustment) do not end the licence.

## 7. Restrictions

You may not:

1. sell, sublicense, rent, share, give away or otherwise distribute Assets or Source Files on their own, or as part of
   an asset pack, kit, template, starter project, library, marketplace listing or any product whose main value is the
   Assets;
2. make Assets available to others for use outside your End Product (including through APIs, generators or export
   features);
3. use Assets or Source Files to create a competing asset product, or to train or fine-tune machine-learning models
   that generate 3D assets;
4. remove or alter licence notices in Source Files;
5. use our names or marks to suggest endorsement;
6. use Assets in unlawful content or to infringe others' rights.

## 8. Attribution

Not required. You may credit "3D assets: Kitnevo" if you wish. You must not claim that you created the Assets
themselves.

## 9. Third-party components

The Assets contain no third-party models or textures (every asset's recorded provenance: original procedural recipes,
no external inputs). Your project's own dependencies (e.g. three.js, React, React Three Fiber, Vite, Playwright) are
under their own licences and are not covered or granted by this licence.

## 10. Quality evidence, warranty and liability

1. QA reports describe automated checks of the exact published files and of tested configurations; they are evidence,
   not a warranty and not an independent certification. Configurations you create are validated locally by your own
   `verify-project` run, not by us.
2. Apart from what these terms say, the Assets are provided as is, without warranty of any kind, to the extent the
   law allows. The refund policy published on kitnevo.com states the remedies for a purchase. To the extent the law
   allows, we are not liable for indirect or consequential loss, and our total liability for a purchase is limited to
   the amount you paid for it. Nothing in this licence excludes or limits liability for intent, gross negligence or
   personal injury, or any right that mandatory consumer law gives you.

## 11. General

Governing law: the laws of Brazil. Changes: a new licence version applies only to purchases made after it is
published; the version that applied at your purchase stays with that purchase. Contact: support@kitnevo.com.